COÖPPOSITES
Grab another player and use gamepads or a shared keyboard to help two small creatures of opposite elements band together to reach their goals! 🔥❄️
Made with Eva for Stay Safe! Jam (2020) in 48 hours. The theme was solidarity.
This game unintentionally ended up quite similar to the amazing splitscreen coöp puzzler Pode, so if you enjoy this, you'll love that!
🎮 Controls
The two players can either use one gamepad each, or both players can share one keyboard. All schemes are simultaneously available.
On gamepad the left stick is used to move and the action button (A on an Xbox controller, X on a PlayStation one) is used to interact when an icon pops up above the character in-game (it always says E for player 1 and alt for player 2).
On keyboard player 1 uses WASD (or ZQSD for AZERTY) to move and E as the action button, and player 2 uses the arrow keys to move and right alt, alt gr or comma for actions.
🎭 Credits
- Eva Jolene
- Ava Skoog
- Free font ARCO by Rafael Olivo
- Free foley from zapsplat.com
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Authors | oahda, eslee |
Genre | Puzzle |
Made with | Unity |
Tags | couch-coop, Cute, jam, Multiplayer, Split Screen |
Download
Development log
- Stay Safe! Jam: COÖPPOSITESApr 02, 2020
Comments
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Really cute! I love the modelling and animation, and the puzzles were really charming and challenging
Already replied in the jam comments but thank you here too! 💚
Great little sokoban puzzle game with cute graphics and good puzzle design. I had trouble because I didn't realize only the brown guy can push blocks and thought the action key wasn't working for player two, so I reckon that could be made clearer. I'd love it if more levels were made or if this became a full game :)
Aaa, thank you for playing and commenting! 😍😍 Not sure we'll be doing much more with this since it was a jam game and we both have our own main projects going unfortunately, but do give Pode a try if you really want a full game that's similar to this!
Even with only one level, the game managed to introduce and utilize multiple ideas, and the exceptional puzzle design allowed for an experience that I definitely want more of. The only thing that I had a problem with when the moveable block was setup. It wasn't entirely clear to me that I was able to move the block and that it was part of the environment until the e popped up. I think it might have been better to have the block be completely blocking your path so that when you run into it you realize that you can move it. Amazing game nonetheless.
Thank you so much!! That's a great point about the first block. We too wish we'd have more time to implement all the mechanics and parts of the level we had initially written down, but that's jams~ 😅
aswitch is the power of the water. i really can´t pass the first.
but still satisfing.
It's a bit tricky! Do you want a hint? Thanks for trying the game! 💜
yes, a hint wont be bad.
So just in case you didn't already know: P1 can push and pull the grey blocks and use them to hold buttons down, even the blue buttons for the water character.
really nice
Thank you! 💜