
Ės
A downloadable board game
This is a non-digital board game ♟️
📜 Instructions are in the PDF
Needs dice, cards, a checkerboard, and pawns 🎲 🃏
The download is only the ruleset as a PDF.
(Making a barebones digital version too—coming soon)
It’s a family of games sharing core components
![]() | You can play in a single lane of any length. |
![]() | You can play in a spiral of any size. |
![]() | Draw challenge and appeal cards. |
![]() | Clear challenges with charm dice and move your pawn to win! |
![]() | Play alone, with people, against people, or in teams! |
Credits
- Game by me
- Logo font is Yellowtail
- Icon font is OpenMoji
Published | 6 days ago |
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | oahda |
Tags | Board Game, Ludum Dare 57 |
Links | Ludum Dare |
Download
Download
Ės.pdf 2.7 MB
Comments
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Cool!! Just read through the rules, and you came up with some interesting uses for these familiar components. Each player having their own slice of the board is particularly neat thing. Looking forward to trying it out when I get a chance!
Thanks! Was gonna send you the link once I'd rested up, nice to see you found it already 👀
Just gave it a shot via Tabletop Simulator! At first it felt pretty punitive starting with no Appeal cards, and some turns I was completely at the whims of the dice because I had used all my Appeals. However, as I kept going I felt like that kinda works in service of the light "conflict resolution" narrative. It's a neat bit of texture c:
I would have instantly lost on turn 1 if not for the grace rule! After a bumpy start, I think I got pretty lucky because every diamond Challenge I overcame happened to be right before a Charm space. I never had more than 2 Charms the whole game! I can't quite remember, but I believe I failed maybe 4 Challenges out of the 16 I encountered. Here are the Challenges I faced (in order of left->right, top->bottom):
Since I only ever had 2 Charms, the spade Appeal effect was very strong for most Challenges since it guaranteed a win for diamond/club Challenges, and pretty high odds of a winning heart/spade ones. I also definitely made use of the rule that lets me draw an Appeal even if I move backwards into a light space. I think that's another interesting way you get some of that conflict resolution narrative in there (learning more about someone/their views through a conversation with them gone poorly).
I played this solo, so I'm curious how it might feel different with more players all working on the same Challenges. For as relatively simple as the rules are there's a lot of variety to how it feels as a game, and nuance to how the narrative can come through. Maybe I'm reading too much into the narrative aspect though (or maybe I'm not reading into it enough? :p)
It very much feels like a game that could have been cobbled together by families/a community over generations (positive!). I'm assuming it is in fact a fictional thing though? Either way, cool! Nice work! I had a good time c: